<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>idkfa rss feed</title>
        <link>http://www.idkfa.com/v3</link>
        <atom:link href="http://idkfa.com/v3/rss.php" rel="self" type="application/rss+xml" />
        <description>idkfa: syndicated</description>
        <item>
           <title>Governator: Personally, although it&#39;s linear, I played</title>
           <link>http://www.idkfa.com/v3/v_thread.php?thread_id=2418&amp;msg_id=2422</link>
           <description>Personally, although it&#39;s linear, I played the first one a couple of times.  Once because I could mow creatures down with ease, next to increase the intensity.  I&#39;ll probably do the same with this one.</description>
           <author>Governator@idkfa.com (Governator)</author>
           <category>Cognitive Surplus</category>
           <pubDate>Mon, 04 Apr 2011 13:07:09 -0800</pubDate>
           <guid>http://idkfa.com/v3/v_thread.php?thread_id=2418&amp;msg_id=2422</guid>
       </item>
            <item>
           <title>kaiden: Of course. One can never escape...</title>
           <link>http://www.idkfa.com/v3/v_thread.php?thread_id=2418&amp;msg_id=2421</link>
           <description>Of course. One can never escape...</description>
           <author>kaiden@idkfa.com (kaiden)</author>
           <category>Cognitive Surplus</category>
           <pubDate>Mon, 04 Apr 2011 12:54:31 -0800</pubDate>
           <guid>http://idkfa.com/v3/v_thread.php?thread_id=2418&amp;msg_id=2421</guid>
       </item>
            <item>
           <title>Scrotor: Nice, better late than never!</title>
           <link>http://www.idkfa.com/v3/v_thread.php?thread_id=2418&amp;msg_id=2419</link>
           <description>Nice, better late than never! Muahahhaa     Did they set it up for another sequel that I&#39;ll make you play?</description>
           <author>Scrotor@idkfa.com (Scrotor)</author>
           <category>Cognitive Surplus</category>
           <pubDate>Mon, 04 Apr 2011 02:32:39 -0800</pubDate>
           <guid>http://idkfa.com/v3/v_thread.php?thread_id=2418&amp;msg_id=2419</guid>
       </item>
            <item>
           <title>kaiden: Dead Space 2 Review:     Dead Space 2 is a</title>
           <link>http://www.idkfa.com/v3/v_thread.php?thread_id=2418&amp;msg_id=2418</link>
           <description>Dead Space 2 Review:     Dead Space 2 is a good game. It&#39;s got high production value, decent writing / storyline, and is an impressive technological accomplishment. There are few horror/suspense/non-standard shooter games like Dead Space and Dead Space 2, and I appreciate when they&#39;re implemented well. I also appreciate science fiction storylines that don&#39;t insult my intelligence.      I will, however, probably never play Dead Space 2 again. Much like I haven&#39;t played the original Dead Space since I beat it some years ago. This is for two reasons: though additional playthroughs may introduce more frustrating and difficult gameplay, it won&#39;t introduce new gameplay, nor will it introduce any new story elements (at least, not without going the completionist route, wasting countless hours of life to get the super-special ending, if there is one, that I can just view on Youtube). At no point in either game are you given a choice about anything, you&#39;re either mowing something down, or listening to people going crazy.     The gameplay in DS2 is exactly the same as it was in DS1, except for maybe two or three additional monsters, which show up pretty few and far between. This means that if you had a strategy you liked in DS1, that strategy applies perfectly well to DS2. It also means that the weapons used in the game, while still fun examples of how industrial equipment can be used incorrectly, are the exact same thing. And, because the game has you stressed and frightened and clinging to whatever dear resources you&#39;ve managed to find in monster&#39;s ribcages, you&#39;re not likely to explore outside of the standard fare. I played through almost the entire game sawing through horrifying monsters, which while efficient and satisfying, left me wishing I&#39;d been given the opportunity to go at things a different way.     DS2 does, however, have some entertaining sequences. At one point, you have to launch yourself in a rocket-powered ejection</description>
           <author>kaiden@idkfa.com (kaiden)</author>
           <category>Cognitive Surplus</category>
           <pubDate>Sun, 03 Apr 2011 23:38:18 -0800</pubDate>
           <guid>http://idkfa.com/v3/v_thread.php?thread_id=2418&amp;msg_id=2418</guid>
       </item>
            
    </channel>
</rss> 
