<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>idkfa rss feed</title>
        <link>http://www.idkfa.com/v3</link>
        <atom:link href="http://idkfa.com/v3/rss.php" rel="self" type="application/rss+xml" />
        <description>idkfa: syndicated</description>
        <item>
           <title>kaiden: SPDCA: Another idea for a game.     I like the</title>
           <link>http://www.idkfa.com/v3/v_thread.php?thread_id=4346&amp;msg_id=4396</link>
           <description>SPDCA: Another idea for a game.     I like the idea of dealing with special relativity in a video game, specifically time dilation at near-light-speed travel.     I don&#39;t know how to make that fun, though. Math isn&#39;t fun. Nor travel.     My first thought was an intergalactic grocery delivery service. You need fresh groceries across the galaxy within 1200 years, but it will take a year to grow the delicious fruits and vegetables, and they&#39;ll only be fresh for a few weeks.     My second thought was playing as some sort of space whale, that has to keep feeding in order to stay alive, but can travel at nearly the speed of light. So the trick would be to be accelerating, decelerating, and traveling while your space &quot;krill&quot; grows back after 1000 years, and timing your travel such that you never starve.</description>
           <author>kaiden@idkfa.com (kaiden)</author>
           <category>Cognitive Surplus</category>
           <pubDate>Fri, 15 Jun 2012 13:21:53 -0800</pubDate>
           <guid>http://idkfa.com/v3/v_thread.php?thread_id=4346&amp;msg_id=4396</guid>
       </item>
            <item>
           <title>Scrotor: WRONG.     That&#39;s what insurance is for,</title>
           <link>http://www.idkfa.com/v3/v_thread.php?thread_id=4346&amp;msg_id=4355</link>
           <description>WRONG.     That&#39;s what insurance is for, duh.</description>
           <author>Scrotor@idkfa.com (Scrotor)</author>
           <category>Cognitive Surplus</category>
           <pubDate>Fri, 11 May 2012 04:59:24 -0800</pubDate>
           <guid>http://idkfa.com/v3/v_thread.php?thread_id=4346&amp;msg_id=4355</guid>
       </item>
            <item>
           <title>kitacek: I&#39;m in:     &quot;Siri not only becomes</title>
           <link>http://www.idkfa.com/v3/v_thread.php?thread_id=4346&amp;msg_id=4349</link>
           <description>I&#39;m in:     &quot;Siri not only becomes Rogue A.I, but Skynet itself&quot;     &quot;HTC Droids actually go all decepticon style into droids and become your worst nightmare hybrid of transformer/terminators (NO ONE CAN TRUST ELECTRONICS)&quot;     &quot;HTC Droids owned by Air Force Personnel in North Dakota and Wyoming take over ICBM fields and launch an attack against their greatest enemy - humans&quot;</description>
           <author>kitacek@idkfa.com (kitacek)</author>
           <category>Cognitive Surplus</category>
           <pubDate>Tue, 08 May 2012 13:05:20 -0800</pubDate>
           <guid>http://idkfa.com/v3/v_thread.php?thread_id=4346&amp;msg_id=4349</guid>
       </item>
            <item>
           <title>kaiden: Heh, it&#39;s probably more fun thinking of</title>
           <link>http://www.idkfa.com/v3/v_thread.php?thread_id=4346&amp;msg_id=4348</link>
           <description>Heh, it&#39;s probably more fun thinking of all the random, network-affecting events.          Siri becomes a rogue A.I.       Random celebrity sex tapes released on the net.       Unlicensed radio operators setting up pirate towers on your frequencies.</description>
           <author>kaiden@idkfa.com (kaiden)</author>
           <category>Cognitive Surplus</category>
           <pubDate>Tue, 08 May 2012 12:51:14 -0800</pubDate>
           <guid>http://idkfa.com/v3/v_thread.php?thread_id=4346&amp;msg_id=4348</guid>
       </item>
            <item>
           <title>conrad: I&#39;d play that game.     &quot;Ooooh,</title>
           <link>http://www.idkfa.com/v3/v_thread.php?thread_id=4346&amp;msg_id=4347</link>
           <description>I&#39;d play that game.     &quot;Ooooh, I&#39;m sorry.  Earthquake, solar flare, and 120,000 person music festival all hit Anchorage simultaneously. Your grid collapses and your mobile services company goes bankrupt.&quot;</description>
           <author>conrad@idkfa.com (conrad)</author>
           <category>Cognitive Surplus</category>
           <pubDate>Tue, 08 May 2012 12:04:25 -0800</pubDate>
           <guid>http://idkfa.com/v3/v_thread.php?thread_id=4346&amp;msg_id=4347</guid>
       </item>
            <item>
           <title>kaiden: I had an idea for a game. Not &quot;quit your</title>
           <link>http://www.idkfa.com/v3/v_thread.php?thread_id=4346&amp;msg_id=4346</link>
           <description>I had an idea for a game. Not &quot;quit your job and hop on Kickstarter&quot; good, but I&#39;ve liked the idea for the 10 minutes I&#39;ve been thinking on it.     Simulation games (for example, Sim City), in the right context, can be incredibly addicting. I played one on my phone for upwards of 10 hours that was simply managing a software development business. They&#39;re fun to play for a few reasons:         They&#39;re timed/engineered perfectly to ensure that you&#39;re both improving upon your creation, while at the same time serving your creation&#39;s random needs and wants, at a consistent rate to keep you interested.       They&#39;re designed to feel like you&#39;re doing small, simple tasks, but with vast consequences.       They&#39;re often based around things that people can approach, have little knowledge about, but still feel comfortable making decisions despite.       Working next to and around the telecommunications industry, my thought was to have something related. Not quite &quot;Sim Tower,&quot; but more like &quot;Sim Cell Phone Tower.&quot; I think this is a good simulation context, given that everyone seems to have opinions on cell phones, cell phone reception, phone plans, phone models, and relative speed.     The game would be equal parts:         Tower placement and planning (Identifying good/bad signal areas, in combinations with high/low population density areas, as well as trying to balance tower signal &quot;conflict&quot;).       Tower reselling (Charging competitors to rent space on your tower, but reducing your own reliability/bandwidth)       Network bandwidth backbone throughput (Each tower can do X many calls, Y much bandwidth, how can you balance those things out while charging competitively and maintaining good user experience?)       Available phone choice (Balancing user demand vs. network capabilities (Edge network, 2G, 3G, HSPA, etc.) vs. network drain vs. licensing/contracting/exclusivity requirements with phone</description>
           <author>kaiden@idkfa.com (kaiden)</author>
           <category>Cognitive Surplus</category>
           <pubDate>Tue, 08 May 2012 01:57:08 -0800</pubDate>
           <guid>http://idkfa.com/v3/v_thread.php?thread_id=4346&amp;msg_id=4346</guid>
       </item>
            
    </channel>
</rss> 
