<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
    <channel>
        <title>idkfa rss feed</title>
        <link>http://www.idkfa.com/v3</link>
        <atom:link href="http://idkfa.com/v3/rss.php" rel="self" type="application/rss+xml" />
        <description>idkfa: syndicated</description>
        <item>
           <title>kitacek: OK I was totally wishywashy on the game until</title>
           <link>http://www.idkfa.com/v3/v_thread.php?thread_id=5030&amp;msg_id=5052</link>
           <description>OK I was totally wishywashy on the game until the ending. Totally worth it.     Naturally I spent all the time COLLECTING ALL THE THINGS. Finding all the voxophones and the kinetoscopes helped add to the storyline, so it was nice to have all of those bits wrapped up nicely.     I think the creators expected more elegance out of the Vigor integration into the combat system. My usual deal was the carbine and/or sniper rifle, never letting anyone get close to me, and then switching to shotgun or hand cannon when things got close. Only against beefy opponents or when I was in a rough scrape did I feel the need to use Vigors. And the Handymen or Sirens? I&#39;d charge straight at them with Devils Kiss and shotgun/hand cannon blasting at the weak spot. I don&#39;t think you&#39;re supposed to do that. I don&#39;t think that&#39;s what they were intending. Like I said - I think I was supposed to be excited about the Vigors, but with weapons that powerful, I never found real use for them, and only kept looking for them for completion&#39;s sake.     I agree Josh, it would have been awesome to fight the Songbird. And yes, the combat system was slow.</description>
           <author>kitacek@idkfa.com (kitacek)</author>
           <category>Cognitive Surplus</category>
           <pubDate>Mon, 08 Apr 2013 12:53:25 -0800</pubDate>
           <guid>http://idkfa.com/v3/v_thread.php?thread_id=5030&amp;msg_id=5052</guid>
       </item>
            <item>
           <title>kitacek: I didn&#39;t get that far last night since</title>
           <link>http://www.idkfa.com/v3/v_thread.php?thread_id=5030&amp;msg_id=5051</link>
           <description>I didn&#39;t get that far last night since I&#39;ve been exploring (COLLECT ALL THE THINGS! ALLOFTHEMNAO!) but I have to comment on your combat method. It&#39;s not brute force enough. This is probably why games like Resident Evil aren&#39;t fun for me. (&quot;This isn&#39;t working because I haven&#39;t hit it with a big enough hammer yet&quot;).</description>
           <author>kitacek@idkfa.com (kitacek)</author>
           <category>Cognitive Surplus</category>
           <pubDate>Fri, 05 Apr 2013 14:17:57 -0800</pubDate>
           <guid>http://idkfa.com/v3/v_thread.php?thread_id=5030&amp;msg_id=5051</guid>
       </item>
            <item>
           <title>conrad: The level design and story telling in this</title>
           <link>http://www.idkfa.com/v3/v_thread.php?thread_id=5030&amp;msg_id=5050</link>
           <description>The level design and story telling in this game far surpass anything else I&#39;ve ever played.  Maybe Portal / Portal 2 can give it a run for its money in the &quot;clever&quot; department, but I think it&#39;s a tie, honestly. When I found the &quot;Girls Just Want to Have Fun&quot; rip in the floating house next to the grave, I laughed out loud. When I discovered the torture scene sitting alone in my house at 11pm with all the lights off, I whimpered like a tiny scared puppy.     I need to replay it so I can try a few other things. Apparently, you can set a murder of crows on fire using a chain of your Vigors. I want to do that. Badly. Also, I somewhat regret not making more effective use of the &quot;gear&quot; that you pick up.  I was, however, too engrossed in the plot and the story line to ever slow down to consider something so banal as character stat modification.</description>
           <author>conrad@idkfa.com (conrad)</author>
           <category>Cognitive Surplus</category>
           <pubDate>Thu, 04 Apr 2013 19:55:13 -0800</pubDate>
           <guid>http://idkfa.com/v3/v_thread.php?thread_id=5030&amp;msg_id=5050</guid>
       </item>
            <item>
           <title>kitacek: i&#39;m beginning the fight TONIGHT</title>
           <link>http://www.idkfa.com/v3/v_thread.php?thread_id=5030&amp;msg_id=5049</link>
           <description>i&#39;m beginning the fight TONIGHT</description>
           <author>kitacek@idkfa.com (kitacek)</author>
           <category>Cognitive Surplus</category>
           <pubDate>Thu, 04 Apr 2013 19:17:29 -0800</pubDate>
           <guid>http://idkfa.com/v3/v_thread.php?thread_id=5030&amp;msg_id=5049</guid>
       </item>
            <item>
           <title>kaiden: This was a pretty interesting game. And done</title>
           <link>http://www.idkfa.com/v3/v_thread.php?thread_id=5030&amp;msg_id=5048</link>
           <description>This was a pretty interesting game. And done I&#39;m glad I found time to play.     I walked away from the game console feeling like I&#39;d read a good book, or at least, felt the same anguish that I was departing from something great. It took its predecessor(s), and made better on the formula. The characters were engaging, and interesting, and I felt were ultimately impressive in terms of their hero arcs. As the Internet has been saying, Elizabeth is the best Disney princess yet.     Hearkening back to this thread, I feel like I&#39;ve been given a little bit of hope that something can be made better when revisited, that creativity is not necessarily a finite resource, and that just because I can&#39;t imagine where something could go, doesn&#39;t mean it can&#39;t go anywhere.     SPOILERS TO FOLLOW     There are a few things I really, really enjoyed:         The multidimensional aspect of the game was right in my wheelhouse, and their implementation was brilliant. Their &quot;bleeding&quot; between worlds was amazing, particularly the 1920&#39;s renditions of &quot;Everybody wants to rule the world&quot; and &quot;Girls Just Want to Have Fun.&quot; I would relish any time I found a phonograph sitting in a basement, and would sit there, listening to crackling records to determine what other-world hack had ripped off an 80&#39;s pop song and put it to piano. I lack the vocabulary to describe this adequately, but it was awesome.       I loved the themes quantum theory throughout, that every decision you made had both happened and not happened. At times it made you feel a little disempowered, such that the choices you make have no bearing on the game, but it plays into the story well.       I felt fairly rewarded and encouraged towards environmental exploration. The level design was impressive, and always had interesting things to look at, if not secrets to find by way of the voxaphones, the ciphers, or just some of the house interiors that happened to be</description>
           <author>kaiden@idkfa.com (kaiden)</author>
           <category>Cognitive Surplus</category>
           <pubDate>Thu, 04 Apr 2013 14:29:48 -0800</pubDate>
           <guid>http://idkfa.com/v3/v_thread.php?thread_id=5030&amp;msg_id=5048</guid>
       </item>
            <item>
           <title>kaiden: So have I. Only had a chance to play it for an</title>
           <link>http://www.idkfa.com/v3/v_thread.php?thread_id=5030&amp;msg_id=5031</link>
           <description>So have I. Only had a chance to play it for an hour or two earlier this week, but I was sad I was having to conserve leave time the next day.</description>
           <author>kaiden@idkfa.com (kaiden)</author>
           <category>Cognitive Surplus</category>
           <pubDate>Fri, 29 Mar 2013 12:38:53 -0800</pubDate>
           <guid>http://idkfa.com/v3/v_thread.php?thread_id=5030&amp;msg_id=5031</guid>
       </item>
            <item>
           <title>kitacek: Bought Bioshock Infinite. Haven&#39;t plugged</title>
           <link>http://www.idkfa.com/v3/v_thread.php?thread_id=5030&amp;msg_id=5030</link>
           <description>Bought Bioshock Infinite. Haven&#39;t plugged it in yet!</description>
           <author>kitacek@idkfa.com (kitacek)</author>
           <category>Cognitive Surplus</category>
           <pubDate>Fri, 29 Mar 2013 12:35:31 -0800</pubDate>
           <guid>http://idkfa.com/v3/v_thread.php?thread_id=5030&amp;msg_id=5030</guid>
       </item>
            
    </channel>
</rss> 
