Also: its frustrating that a publisher known for driving/sandbox games would let a developer build such shitty driving physics in its game. For one, driving around is like playing those shitty online flash games where you're trying to park a car. remember how well the driving works on that? picture a full-on game like that. WTF.
secondly, i know games keep pushing realism, but really there's a certain threshold that gamers are looking for. In the game, with sirens on and full blast on the throttle, it will take 25 minutes to drive from one end of los angeles to the other on the most expeditious routes. if i really wanted it to take that long, i would visit the place or live there. such a tradeoff might be valuable if the extra detail was added in for more than just the sake of adding another road or driving down another street, since a large portion of the city is there just to be "there."