This was a pretty interesting game. And done I'm glad I found time to play.

I walked away from the game console feeling like I'd read a good book, or at least, felt the same anguish that I was departing from something great. It took its predecessor(s), and made better on the formula. The characters were engaging, and interesting, and I felt were ultimately impressive in terms of their hero arcs. As the Internet has been saying, Elizabeth is the best Disney princess yet.

Hearkening back to this thread, I feel like I've been given a little bit of hope that something can be made better when revisited, that creativity is not necessarily a finite resource, and that just because I can't imagine where something could go, doesn't mean it can't go anywhere.

SPOILERS TO FOLLOW

There are a few things I really, really enjoyed:

  • The multidimensional aspect of the game was right in my wheelhouse, and their implementation was brilliant. Their "bleeding" between worlds was amazing, particularly the 1920's renditions of "Everybody wants to rule the world" and "Girls Just Want to Have Fun." I would relish any time I found a phonograph sitting in a basement, and would sit there, listening to crackling records to determine what other-world hack had ripped off an 80's pop song and put it to piano. I lack the vocabulary to describe this adequately, but it was awesome.
  • I loved the themes quantum theory throughout, that every decision you made had both happened and not happened. At times it made you feel a little disempowered, such that the choices you make have no bearing on the game, but it plays into the story well.
  • I felt fairly rewarded and encouraged towards environmental exploration. The level design was impressive, and always had interesting things to look at, if not secrets to find by way of the voxaphones, the ciphers, or just some of the house interiors that happened to be open.
  • There were many, many, clever things. I don't know how to explain this without giving away major plot elements (that I would hope if you're reading this that you would want to experience yourself).
  • I loved Songbird as a villain. That bizarre, haunting melody every time he was called was terrifying, but by the end I felt a little sorry for him.

Criticisms:

  • The combat system was... slow? Slow in the way that Halo is, but not in the way that you still feel effective. Maybe this was intentional, but it made me want to explore less of the combat system. I finished the game with the strategy of loading up on shotgun shells, and using my Vigors to pull enemies from halfway across the map, stun them, and mow them down before they could respond. I would have liked to have explored other ways, but this was the only effective method for dealing with larger groups.
  • I wanted to fight Songbird.

If anyone wants to borrow my copy, I'd be happy to oblige.

#5048, posted at 2013-04-04 14:29:48 in Cognitive Surplus