OK I was totally wishywashy on the game until the ending. Totally worth it.

Naturally I spent all the time COLLECTING ALL THE THINGS. Finding all the voxophones and the kinetoscopes helped add to the storyline, so it was nice to have all of those bits wrapped up nicely.

I think the creators expected more elegance out of the Vigor integration into the combat system. My usual deal was the carbine and/or sniper rifle, never letting anyone get close to me, and then switching to shotgun or hand cannon when things got close. Only against beefy opponents or when I was in a rough scrape did I feel the need to use Vigors. And the Handymen or Sirens? I'd charge straight at them with Devils Kiss and shotgun/hand cannon blasting at the weak spot. I don't think you're supposed to do that. I don't think that's what they were intending. Like I said - I think I was supposed to be excited about the Vigors, but with weapons that powerful, I never found real use for them, and only kept looking for them for completion's sake.

I agree Josh, it would have been awesome to fight the Songbird. And yes, the combat system was slow.

#5052, posted at 2013-04-08 12:53:25 in Cognitive Surplus